Difference between revisions of "Energy"

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Costs in the game are paid in '''energy'''. There are 3 seperate kinds of energy <card partial="1">Electric (E), Protein (P), and Lay (L)</card>. The kinds of energy seperate, but are treated identically.  
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Costs in the game are paid in '''energy'''. There are 3 separate kinds of energy <card partial="1">Electric (E), Protein (P), and Lay (L)</card>. The kinds of energy separate, but are treated identically.  
  
 
Energy is stored in pools. One for each kind of energy. The pools will store energy indefinitely and will not recharge on their own.
 
Energy is stored in pools. One for each kind of energy. The pools will store energy indefinitely and will not recharge on their own.
  
Costs are often a combination of these. Costs are most often payed when a card is [[play]]ed or during the [[restore phase]]. However cards can force or allow characters to pay other costs. A cost is payed by simply deducting the amount of energy required from the [[player]]'s pools.
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Costs are often a combination of these. Costs are most often payed when a card is [[Stack#Playing|played]] or during the [[restore phase]]. However cards can force or allow characters to pay other costs. A cost is payed by simply deducting the amount of energy required from the [[player]]'s pools.
  
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 12:35, 24 September 2006

Costs in the game are paid in energy. There are 3 separate kinds of energy Electric (Electric), Protein (Protein), and Lay (Lay). The kinds of energy separate, but are treated identically.

Energy is stored in pools. One for each kind of energy. The pools will store energy indefinitely and will not recharge on their own.

Costs are often a combination of these. Costs are most often payed when a card is played or during the restore phase. However cards can force or allow characters to pay other costs. A cost is payed by simply deducting the amount of energy required from the player's pools.