Difference between revisions of "Card Design"

From The Dim Future Wiki
(Add info about basic character cost.)
(Remove leader from non-targetable list.)
Line 26: Line 26:
 
|-
 
|-
 
| rowspan=1| 5 Energy
 
| rowspan=1| 5 Energy
| Destroy a [[Permanent]] (not including [[Area]] or [[Leader]])
+
| Destroy a [[Permanent]] (not including [[Area]]]s)
 
|}
 
|}
  

Revision as of 10:01, 24 January 2007

These are some guide lines for creating new cards.

These are still very preliminary.

Standard Effect Costs

1 Energy 1 Damage
2 Energy Heal 1 Endurance
Draw 1 Card
Drain 1 Energy from a Leader
3 Energy Force a player to discard 1 card
Drain a permanent
4 Energy Destroy an Installation or Tool
5 Energy Destroy a Permanent (not including Area]s)

Calibration Values

  • 1 Damage = The amount of damage a normal everyday person can do in hand to hand, unarmed combat.
  • 1 Endurance = One damage will kill it.
  • 2 Energy per turn = Enough energy to keep a character functioning. So a basic character would cost (attack + 2) energy.

For energy equivalences see #Standard Effect Costs.

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.