Difference between revisions of "Area"
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== Playing Areas == | == Playing Areas == | ||
− | Near the beginning of the [[game]], the areas for the game are put into | + | Near the beginning of the [[game]], the areas for the game are put into play. |
− | {{needs work|Review ideas | + | # Beginning with the [[aggressive player]] and progressing in [[turn]] order, each player puts an area into play neighboring another area, if an area is already in play. |
+ | # Beginning with the [[aggressive player]] and progressing in [[turn]] order, each player puts an area into play neighboring an area they control. | ||
+ | # Repeat step 2 until all areas have been played. | ||
+ | |||
+ | {{needs work|Review ideas}} | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 18:22, 17 February 2007
Each player initially controls 4 areas. Characters are placed on areas and combat occurs on areas, also they usually provide energy or have special abilities. They often have Initial energy and Restore energy abilities. They are put into play before the beginning of the game.
Areas are cards and have no additional properties. They are also permanents. They have an implied ability: This is not effected by any effect or action that does not explicitly effect Areas.
The Wasteland is an area that has very limited abilities and is used in the game to provide move space to move without providing a significant amount of extra resources. A deck normally has 2 Wastelands, but using more could make for a longer more spacious game (but that would not be "official").
Playing Areas
Near the beginning of the game, the areas for the game are put into play.
- Beginning with the aggressive player and progressing in turn order, each player puts an area into play neighboring another area, if an area is already in play.
- Beginning with the aggressive player and progressing in turn order, each player puts an area into play neighboring an area they control.
- Repeat step 2 until all areas have been played.
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
Review ideas