Difference between revisions of "Stack"
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− | + | The '''stack''' is a zone of play and the process of using it. Whenever a player [[#Playing|plays]] an [[action]] it is put on top of the stack. The flow chart to the left describes the working of the stack. | |
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=== Playing === | === Playing === | ||
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The effect of an [[action]] (as defined by the rules of the game and the text of the card) is enacted. The effects of an action occur in the order printed on the card (or defined in the rules) and nothing else can happen during the resolution of an action. This includes [[instantaneous effect]]s like characters going to the discard pile because of damage. | The effect of an [[action]] (as defined by the rules of the game and the text of the card) is enacted. The effects of an action occur in the order printed on the card (or defined in the rules) and nothing else can happen during the resolution of an action. This includes [[instantaneous effect]]s like characters going to the discard pile because of damage. | ||
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+ | {{needs work|Needs to be check for sanity}} | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 16:19, 4 March 2007
The stack is a zone of play and the process of using it. Whenever a player plays an action it is put on top of the stack. The flow chart to the left describes the working of the stack.
Playing
The process of putting an action on the stack. To do this the player must be the active player, must control a leader and must:
- Display the card they are playing.
- Deduct the energy cost of the action and pay any other costs.
- Place the card on the stack (usual just the middle of the table).
Resolution
The effect of an action (as defined by the rules of the game and the text of the card) is enacted. The effects of an action occur in the order printed on the card (or defined in the rules) and nothing else can happen during the resolution of an action. This includes instantaneous effects like characters going to the discard pile because of damage.
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
Needs to be check for sanity