Difference between revisions of "Combat"
(→Stack Based: Much better retreat rules.) |
(Choose an idea. Clean up. Fix retreat.) |
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− | + | [[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads: | |
− | + | ''<card partial='1'> D: </card>This deals X [[damage]] distributed any way among any number of [[target]] characters, where X is less than or equal to the [[character]]'s [[attack]], then this character may move to an area within range 1. Each target character must be assigned at least one damage. This ability may only be played on a movement stack and has a range of 0 regardless of the range of this character. This action is called a combat action.'' | |
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− | ''<card partial='1'> D: </card>This deals X [[damage]] distributed any way among any number of [[target]] characters, where X is less than or equal to the [[character]]'s [[attack]], then this character may move to | ||
This is the entire system. These actions are handled exactly the same as any other action on the movement stack. The name combat action is only given to allow other cards to treat combat actions specially. | This is the entire system. These actions are handled exactly the same as any other action on the movement stack. The name combat action is only given to allow other cards to treat combat actions specially. | ||
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[[Category:Glossary]] | [[Category:Glossary]] | ||
− | {{Needs work|Sanity check | + | {{Needs work|Sanity check}} |
Revision as of 21:53, 16 June 2007
Combat is a handled as an implied ability on characters that reads:
: This deals X damage distributed any way among any number of target characters, where X is less than or equal to the character's attack, then this character may move to an area within range 1. Each target character must be assigned at least one damage. This ability may only be played on a movement stack and has a range of 0 regardless of the range of this character. This action is called a combat action.
This is the entire system. These actions are handled exactly the same as any other action on the movement stack. The name combat action is only given to allow other cards to treat combat actions specially.
Discussion
The following are some of the interesting implication of this system. These are all results of the above rule combined with the rest of the rule set.
- Characters can "dodge" combat damage by moving off the area while the damage is on the stack. This could become a problem, if it is too easy to dodge. However by dodging you are basically giving up the area to your opponent so it could be counter acted by making area control more important. Also the damaging player could "chase" them if it had some way of moving. (Targeting rules are important for all this.)
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
Sanity check