Difference between revisions of "Combat"
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(Choose an idea. Clean up. Fix retreat.) |
(Remove mention of movement stacks.) |
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[[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads: | [[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads: | ||
− | ''<card partial='1'> D: </card>This deals X [[damage]] distributed any way among any number of [[target]] characters, where X is less than or equal to the [[character]]'s [[attack]], then this character may move to an area within range 1. Each target character must be assigned at least one damage. This ability | + | ''<card partial='1'> D: </card>This deals X [[damage]] distributed any way among any number of [[target]] characters, where X is less than or equal to the [[character]]'s [[attack]], then this character may move to an area within range 1. Each target character must be assigned at least one damage. This ability has a [[range]] of 0. This action is called a combat action.'' |
− | This is the entire system | + | This is the entire system. The name combat action is only given to allow other cards to treat combat actions specially. |
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[[Category:Glossary]] | [[Category:Glossary]] | ||
− | {{Needs work|Sanity check}} | + | {{Needs work|Sanity check.}} |
Revision as of 16:20, 13 October 2007
Combat is a handled as an implied ability on characters that reads:
: This deals X damage distributed any way among any number of target characters, where X is less than or equal to the character's attack, then this character may move to an area within range 1. Each target character must be assigned at least one damage. This ability has a range of 0. This action is called a combat action.
This is the entire system. The name combat action is only given to allow other cards to treat combat actions specially.
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
Sanity check.