Difference between revisions of "Permanent"

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A '''permanent''' is a [[card]] that stays in play until it is destroyed once it is put there. Permanents usually played as [[Slow action]]s that when they [[resolve]] put themselves into play.
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A [[permanent]] is a [[card]] that stays in play until it is destroyed once it is put there. Permanents are played like [[slow action]]s (including all the limitation as to when they can be played) that when they [[resolve]] put themselves into play. When on the stack they are considered [[action]]s.
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They have the following property in addition to the basic [[card]] properties and the properties of [[action]]s:
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{| border=1
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! Name || Example || Meaning
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|-
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| [[Restore cost]] || <card partial='1'>0E 1P 1L </card> || The [[energy]] cost that must be paid during your restore step to maintain this permanent.
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|-
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| [[Endurance]] || 9 || The amount of damage this permanent can take before it is destroyed. <ref>In the past, only characters had endurance. Now all permanents have endurance. To make the transition easier [[tool]]s get endurance equal to their [[restore cost]] and [[installation]]s get endurance equal to double their [[play cost]].</ref>
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|}
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=== Notes ===
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<references/>
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 08:58, 14 October 2007

A permanent is a card that stays in play until it is destroyed once it is put there. Permanents are played like slow actions (including all the limitation as to when they can be played) that when they resolve put themselves into play. When on the stack they are considered actions.

They have the following property in addition to the basic card properties and the properties of actions:

Name Example Meaning
Restore cost 0Electric 1Protein 1Lay The energy cost that must be paid during your restore step to maintain this permanent.
Endurance 9 The amount of damage this permanent can take before it is destroyed. [1]

Notes

  1. In the past, only characters had endurance. Now all permanents have endurance. To make the transition easier tools get endurance equal to their restore cost and installations get endurance equal to double their play cost.