Difference between revisions of "Instantaneous effect"
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* ''If a [[character]] ever has [[endurance]] less-than or equal to 0, it is placed on the [[discard pile]] as an instantaneous effect'' | * ''If a [[character]] ever has [[endurance]] less-than or equal to 0, it is placed on the [[discard pile]] as an instantaneous effect'' | ||
− | * ''If a [[leader]] ever has [[endurance]] less-than or equal to 0, its controlling [[player]] losses the [[game]] as an instantaneous effect. All [[card]]s [[own]]ed by that player are removed from the game and any [[character]]s on [[area]]s removed are moved to [[ | + | * ''If a [[leader]] ever has [[endurance]] less-than or equal to 0, its controlling [[player]] losses the [[game]] as an instantaneous effect. All [[card]]s [[own]]ed by that player are removed from the game and any [[character]]s on [[area]]s removed this way are are moved to the [[range|nearest]] remaining area.'' |
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+ | {{needs work|Isn't this the same as a continuous effect?}} | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 21:58, 7 December 2007
An instantaneous effect is an effect that occurs without going on the stack.
There are several built into the game:
- If a character ever has endurance less-than or equal to 0, it is placed on the discard pile as an instantaneous effect
- If a leader ever has endurance less-than or equal to 0, its controlling player losses the game as an instantaneous effect. All cards owned by that player are removed from the game and any characters on areas removed this way are are moved to the nearest remaining area.
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
Isn't this the same as a continuous effect?