Difference between revisions of "Tool"

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A tool is a [[permanent]] that is associated with a [[character]] and travels with that character. It is attached.
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A [[tool]] is a [[permanent]] that is [[associate]]d with one [[character]] and travels with that character.
  
=== Thoughts ===
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Tools have the following [[implied ability|implied abilities]]:
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* ''If this is undrained, you do not need to pay its [[restore cost]].''
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* ''When this comes into play, [[associate]] it with target character that shares a [[faction]] with this. This target character may be on any area.''
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* ''[[Continuously]] check if this is associated with a [[character]] that shares a [[faction]] with it, if it is not disassociate it.''
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* ''0: Disassociate this, and place it on the area where the previously associated character is located.''
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* ''0: Associate this with target character you control that shares a [[faction]] with it and is on the same [[area]]. Drain this. If this is not associated, any player may play this ability. (Play as a [[slow action]])''
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* ''[[Continuously]] give control of this to the controller of the associated character unless that player already has control.''
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* ''When this is associated with a character all previous associations are ended.''
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* ''If the associated character becomes [[drain]]ed, this becomes drained.''
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* ''If this is associated with a character, this may not be [[damage]]d except by [[action]]s that specifically state that they may damage associated tools.''
  
* Is the [[tool]] attached when it comes into play?
 
* It should be possible to move it.
 
* How is moving it handled? It should require the source and destination characters to be on the same [[area]].
 
* Does moving drain any of the character involved?
 
* How are restrictions represented? (machine-only, homan-only, etc)
 
 
{{Needs work}}
 
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 14:08, 26 December 2007

A tool is a permanent that is associated with one character and travels with that character.

Tools have the following implied abilities:

  • If this is undrained, you do not need to pay its restore cost.
  • When this comes into play, associate it with target character that shares a faction with this. This target character may be on any area.
  • Continuously check if this is associated with a character that shares a faction with it, if it is not disassociate it.
  • 0: Disassociate this, and place it on the area where the previously associated character is located.
  • 0: Associate this with target character you control that shares a faction with it and is on the same area. Drain this. If this is not associated, any player may play this ability. (Play as a slow action)
  • Continuously give control of this to the controller of the associated character unless that player already has control.
  • When this is associated with a character all previous associations are ended.
  • If the associated character becomes drained, this becomes drained.
  • If this is associated with a character, this may not be damaged except by actions that specifically state that they may damage associated tools.