Difference between revisions of "Endurance"

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(Add not about new endurance rules.)
(edited to reflect areas now having endurance.)
 
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'''Endurance''' is the "hit points" of [[character]]s (including [[leader]]s). Whenever damage is dealt the endurance is reduced by that much. The endurance does not reset at end of turn. It must be [[heal]]ed, but it cannot be healed to a value higher than the maximum endurance of the card.
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[[Endurance]] is the maximum "hit points" of a [[permanent]] or [[area]]. This value is not reduced when damage is dealt to the permanent.  
  
{{needs work|Endurance should apply to all permanents.}}
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''Whenever [[damage]] is dealt to a [[permanent]] or [[area]], add 1 [[damage counter]] to it for each point of damage dealt. These counters are not removed at end of turn. [[Continuously]] check if the number of [[damage counter]]s on a permanent or area is greater than the endurance of that permanent or area, if it is [[destroy]] the permanent or area.''
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 13:29, 6 January 2008

Endurance is the maximum "hit points" of a permanent or area. This value is not reduced when damage is dealt to the permanent.

Whenever damage is dealt to a permanent or area, add 1 damage counter to it for each point of damage dealt. These counters are not removed at end of turn. Continuously check if the number of damage counters on a permanent or area is greater than the endurance of that permanent or area, if it is destroy the permanent or area.