Difference between revisions of "Combat"

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'''Combat''' occurs when [[character]]s from different gangs (led by different players) are in the same [[area]]. This check is made at any time any player gets priority, ''except'' when a [[movement stack]] is being played. This means that if an action moves a character combat can occur as soon as that action resolves, but if the movement occures as part of a movement stack the combat will not occur until after the stack has ended.
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[[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads:
  
When combat occurs each [[Drained|non-drained]] [[character]] deals its Attack in [[damage]] spread as its leader chooses among the opposing characters. After combat each player may retreat their characters.  
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''<card partial='1'> D: </card>This character deals X [[damage]] distributed any way among any number of [[target]] [[permanent]]s or [[area]]s, where X is less than or equal to this [[character]]'s [[attack]]. Each target permanent must be assigned at least one damage. This ability has a [[range]] of 0. This action is called a combat action.'' <ref>The name combat action is only given to allow other cards to treat combat actions specially. </ref>
  
It works as follows:
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=== Notes ===
  
# The player with [[initiative]] assigns the damage of all his/her characters in one step.
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<references/>
# Each other player does the same, proceeding in [[turn]] order.
 
# All characters deal damage as they were assigned to.
 
# Each character may now move towards one of its home areas at double it's normal movement [[speed]]. This is called retreating. This movement is optional if there are no characters from the opposing gangs remaining on the area where combat occurred. The players declare the retreats in the same way damage is declared (in turn-order starting with the player with initiative).
 
# All retreat movement occurs simultaneously.
 
# All characters involved in the combat are drained.
 
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 11:17, 6 January 2008

Combat is a handled as an implied ability on characters that reads:

Drain: This character deals X damage distributed any way among any number of target permanents or areas, where X is less than or equal to this character's attack. Each target permanent must be assigned at least one damage. This ability has a range of 0. This action is called a combat action. [1]

Notes

  1. The name combat action is only given to allow other cards to treat combat actions specially.