Difference between revisions of "Action"
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! Name || Example || Meaning | ! Name || Example || Meaning | ||
|- | |- | ||
− | | [[Cost]] || <card partial='1'>0E 1P 3L </card> || The [[energy]] cost that must payed to play the | + | | [[Cost]] || <card partial='1'>0E 1P 3L </card> || The [[energy]] cost that must be payed to play the action. |
|} | |} | ||
When an action [[resolve]]s any effects in the text occur. | When an action [[resolve]]s any effects in the text occur. | ||
− | Many actions [[target]] a particular permanent and all actions | + | Many actions [[target]] a particular permanent and all actions have a well-defined [[source]]. When an action is played, the player playing it chooses a [[commander]] that they control as the [[source]] and then chooses any [[target]]s needed. The range of the action is measured from the chosen [[commander]]. (See [[Target]] and [[Source]]) |
=== Slow Action === | === Slow Action === | ||
− | A '''slow action''' is an action that can only be played on a normal [[stack]] and only | + | A '''slow action''' is an action that can only be played on a normal [[stack]] and only as the first action to be added to the stack. This means that during a [[turn]], [[player]]s in essence take turns either playing a slow action or declaring a [[movement stack]]. |
=== Fast Action === | === Fast Action === |
Latest revision as of 16:17, 16 June 2007
An action is a card or section of text that represents something that can be done. Most actions are cards that can be played from a players hand onto the stack, but abilities are also actions
They have the following property in addition to the basic card properties:
Name | Example | Meaning |
---|---|---|
Cost | 0 1 3 | The energy cost that must be payed to play the action. |
When an action resolves any effects in the text occur.
Many actions target a particular permanent and all actions have a well-defined source. When an action is played, the player playing it chooses a commander that they control as the source and then chooses any targets needed. The range of the action is measured from the chosen commander. (See Target and Source)
Slow Action
A slow action is an action that can only be played on a normal stack and only as the first action to be added to the stack. This means that during a turn, players in essence take turns either playing a slow action or declaring a movement stack.
Fast Action
A fast action is an action that can be played at any time the player has priority.