Difference between revisions of "Faction"

From The Dim Future Wiki
(Add links to faction pages)
(Change Freedom Guild to The Brotherhood)
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
A [[player]] cannot [[Stack#Playing|play]] an [[Action]], or [[Installation]] that does not share a faction with their [[leader]].  
 
A [[player]] cannot [[Stack#Playing|play]] an [[Action]], or [[Installation]] that does not share a faction with their [[leader]].  
  
A player can only attach a [[tool]] to a [[character]] that shares a faction with it. This effect does not remove a [[tool]] that no longer shares a faction with the [[character]] it is attached to.
+
A player can only attach a [[tool]] to a [[character]] that shares a faction with it.
  
To [[Stack#Playing|play]] a [[character]] that does not share a faction with a [[player]]'s [[leader]] they must pay 2 extra [[energy]] of the character's [[primary energy type]]. This energy is not needed to restore the [[character]]. In addition, if the player ever fails to pay the character's [[restore cost]] it is immediately and permanently removed from the game.
+
To [[Stack#Playing|play]] a [[character]] that does not share a faction with a [[player]]'s [[leader]] they must pay 2 extra [[energy]] of the character's [[primary energy type]]. This energy is not needed to restore the [[character]]. In addition, if the player ever fails to pay the character's [[restore cost]] it is immediately and permanently removed from the game.
  
 
Each of a player's [[area]]s must share a faction with their [[leader]]. If any area does not, the [[deck]] is illegal.
 
Each of a player's [[area]]s must share a faction with their [[leader]]. If any area does not, the [[deck]] is illegal.
  
Any [[card]] with no printed faction is considered to have allegiance to any faction. So, no faction checks are needed.
+
Any [[card]] with no printed faction is considered to have all factions. This is referred to as being factionless. Factionless cards can be played by any leader with no penalty and, in the case of [[tool]]s, can be associated with any character.  
  
 
The four initial factions are:
 
The four initial factions are:
Line 16: Line 16:
 
* [[:Category:The Circle|The Circle]]
 
* [[:Category:The Circle|The Circle]]
 
* [[:Category:Street Men|Street Men]]
 
* [[:Category:Street Men|Street Men]]
* [[:Category:Freedom Guild|Freedom Guild]]
+
* [[:Category:The Brotherhood|The Brotherhood]]
 +
 
 +
Also there are [[:Category:Factionless|factionless]] cards.
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 11:06, 19 January 2007

Factions define the game world allegiances and skills known by a given group of people.

A player cannot play an Action, or Installation that does not share a faction with their leader.

A player can only attach a tool to a character that shares a faction with it.

To play a character that does not share a faction with a player's leader they must pay 2 extra energy of the character's primary energy type. This energy is not needed to restore the character. In addition, if the player ever fails to pay the character's restore cost it is immediately and permanently removed from the game.

Each of a player's areas must share a faction with their leader. If any area does not, the deck is illegal.

Any card with no printed faction is considered to have all factions. This is referred to as being factionless. Factionless cards can be played by any leader with no penalty and, in the case of tools, can be associated with any character.

The four initial factions are:

Also there are factionless cards.