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− | [[Combat]] occurs when [[character]]s controlled by different [[player]]s are in the same [[area]] and any of those players wishes to enter combat. This check is made at any time any player gets priority, ''except'' when a [[movement stack]] is being played. | + | [[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads: |
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− | This means that if an action moves a character combat can occur as soon as that action resolves, but if the movement occurs as part of a movement stack the combat will not occur until after the stack has ended. | + | ''<card partial='1'> D: </card>This character deals X [[damage]] distributed any way among any number of [[target]] [[permanent]]s or [[area]]s, where X is less than or equal to this [[character]]'s [[attack]]. Each target permanent must be assigned at least one damage. This ability has a [[range]] of 0. This action is called a combat action.'' <ref>The name combat action is only given to allow other cards to treat combat actions specially. </ref> |
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− | If none of the players whose characters are on the area want to have combat occur combat does not occur. However if ''any'' player wants combat to occur it does.
| + | === Notes === |
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− | When combat occurs each [[Drained|non-drained]] [[character]] deals its [[attack]] in [[damage]] spread as its leader chooses among the opposing characters. After combat each player may retreat their characters.
| + | <references/> |
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− | It works as follows:
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− | # The player with [[initiative]] assigns the damage of all his/her characters in one step.
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− | # Each other player does the same, proceeding in [[turn]] order.
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− | # All characters deal damage as they were assigned to.
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− | # Each character may now move towards one of its home areas at double it's normal movement [[speed]]. This is called retreating. This movement is optional if there are no characters controlled by opposing players remaining on the area where combat occurred. The players declare the retreats in the same way damage is declared (in turn-order starting with the player with initiative).
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− | # All retreat movement occurs simultaneously.
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− | # All characters involved in the combat are drained.
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| [[Category:Glossary]] | | [[Category:Glossary]] |
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− | {{Needs work|Should combat be a stack using thing where each character deals damage as a separate action? If not we need a post assignment pre dealing stack.}}
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Latest revision as of 11:17, 6 January 2008
Combat is a handled as an implied ability on characters that reads:
: This character deals X damage distributed any way among any number of target permanents or areas, where X is less than or equal to this character's attack. Each target permanent must be assigned at least one damage. This ability has a range of 0. This action is called a combat action. [1]
Notes
- ↑ The name combat action is only given to allow other cards to treat combat actions specially.