Difference between revisions of "Combat"

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[[Combat]] occurs when [[character]]s controlled by different [[player]]s are in the same [[area]] and any of those players wishes to enter combat. This check is made at the end of every [[stack]] (REWORD!).
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[[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads:
  
If none of the players who control an undrained character on the area want to have combat occur combat does not occur. However if ''any'' player who controls an undrained character on the area wants combat to occur it does. A drained character does not allow a player to initiate combat.
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''<card partial='1'> D: </card>This character deals X [[damage]] distributed any way among any number of [[target]] [[permanent]]s or [[area]]s, where X is less than or equal to this [[character]]'s [[attack]]. Each target permanent must be assigned at least one damage. This ability has a [[range]] of 0. This action is called a combat action.'' <ref>The name combat action is only given to allow other cards to treat combat actions specially. </ref>
  
When combat occurs each [[Drained|non-drained]] [[character]] deals its [[attack]] in [[damage]] spread as its leader chooses among the opposing characters. After combat each player may retreat their characters.
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=== Notes ===
  
It works as follows:
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<references/>
 
 
# The player with [[initiative]] assigns the damage of all his/her characters in one step.
 
# Each other player does the same, proceeding in [[turn]] order.
 
# The player with [[initiative]] becomes [[active]] and a [[fast action]] [[stack]] is played out.
 
# All characters deal damage as they were assigned to.
 
# Starting with the player with most total [[endurance]] on the area where combat occurred (computed as the sum of all the endurances of the characters controlled by that player) and progressing the order on decreasing total endurance, each player may choose whether or not to retreat. If any player chooses not to retreat then all other players must retreat. To retreat a player moves each of their characters at it's normal movement [[speed]] to another area. The players declare the retreats in the same way damage is declared (in turn-order starting with the player with initiative).
 
# All retreat movement occurs simultaneously.
 
# All characters involved in the combat are drained.
 
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
{{Needs work|Should combat be a stack using thing where each character deals damage as a separate action? If not we need a post assignment pre dealing stack.}}
 

Latest revision as of 12:17, 6 January 2008

Combat is a handled as an implied ability on characters that reads:

Drain: This character deals X damage distributed any way among any number of target permanents or areas, where X is less than or equal to this character's attack. Each target permanent must be assigned at least one damage. This ability has a range of 0. This action is called a combat action. [1]

Notes

  1. The name combat action is only given to allow other cards to treat combat actions specially.