Difference between revisions of "Combat"

From The Dim Future Wiki
 
m
Line 1: Line 1:
'''Combat''' occurs when [[character]]s from different gangs (led by different players) are in the same [[area]]. This check is made at any time any player gets priority, ''except'' when a [[Movement Stack]] is being played. This means that if an action moves a character combat can occur as soon as that action resolves, but if the movement occures as part of a movement stack the combat will not occur until after the stack has ended.
+
'''Combat''' occurs when [[character]]s from different gangs (led by different players) are in the same [[area]]. This check is made at any time any player gets priority, ''except'' when a [[movement stack]] is being played. This means that if an action moves a character combat can occur as soon as that action resolves, but if the movement occures as part of a movement stack the combat will not occur until after the stack has ended.
  
 
When combat occures each [[Drained|non-drained]] [[character]] deals its Attack in [[damage]] spread in any way among the opposing characters. It works as follows:
 
When combat occures each [[Drained|non-drained]] [[character]] deals its Attack in [[damage]] spread in any way among the opposing characters. It works as follows:

Revision as of 12:17, 30 July 2006

Combat occurs when characters from different gangs (led by different players) are in the same area. This check is made at any time any player gets priority, except when a movement stack is being played. This means that if an action moves a character combat can occur as soon as that action resolves, but if the movement occures as part of a movement stack the combat will not occur until after the stack has ended.

When combat occures each non-drained character deals its Attack in damage spread in any way among the opposing characters. It works as follows:

  1. The current player assigns the damage of all his/her characters in one step.
  2. Each other player does the same, proceeding thru all players.
  3. All characters deal damage as they were assigned to.
  4. Each character may now move back to one of its home areas (retreat). This movement is optional unless there are still characters from the opposing gangs on the area where combat occured in which case it is forced. The players declare the retreats in the same way damage is declared.
  5. All retreat movement occures simultaneously.
  6. All characters involved in the combat are drained.
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.