Difference between revisions of "Area"

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(Clean up and clerification)
(Put in new area layout rules.)
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Areas are [[card]]s and have no additional properties. They are also [[permanent]]s. They have an [[implied ability]]: ''This is not effected by any effect or action that does not explicitly effect Areas.''
 
Areas are [[card]]s and have no additional properties. They are also [[permanent]]s. They have an [[implied ability]]: ''This is not effected by any effect or action that does not explicitly effect Areas.''
  
There one exception [[No Man's Land]] is an area that is not a card. No Man's Land is in the center of the table between the areas controlled by each player. It is adjacent to the outer-most area of each player.
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The {{c|Wasteland}} is an area that has very limited abilities and is used in the game to provide move space to move without providing a significant amount of extra resources. A deck normally has 2 Wastelands, but using more could make for a longer more spacious game (but that would not be "official").
  
Each [[player]] chooses 3 areas that are played with a deck and 1 area that must be the [[generic area]].
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== Playing Areas ==
  
At the beginning of the [[game]], each player lays out their areas in any arrangement. For instance, a player could layout there areas in any of the following ways:
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Near the beginning of the [[game]], the areas for the game are put into play. Beginning with the [[aggressive player]] and progressing in [[turn]] order, each player puts an area into play neighboring an area they have already played, except for the first area that a player plays that must neighbor some area if an area is already in play.
 
 
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<td style="border: 2px single">A</td>
 
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<tr><td style="border: 2px single">A</td></tr>
 
<tr><td style="border: 2px single">A</td></tr>
 
<tr><td style="border: 2px single">A</td></tr>
 
<tr><td style="border: 2px single">A</td></tr>
 
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</td>
 
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<td style="padding: 1em">
 
 
 
<table border="1">
 
<tr>
 
<td style="border: 2px single">A</td>
 
<td style="border: 2px single">A</td>
 
</tr>
 
<tr>
 
<td style="border: 2px single">A</td>
 
<td style="border: 2px single">A</td>
 
</tr>
 
</table>
 
 
 
</td>
 
<td style="padding: 1em">
 
 
 
<table border="1">
 
<tr>
 
<td style="border: 2px single">A</td>
 
<td style="border: 2px single">A</td>
 
</tr>
 
<tr>
 
<td style="border: 2px single">A</td>
 
<tr>
 
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<td style="border: 2px single">A</td>
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 11:11, 17 February 2007

Each player initially controls 4 areas. Characters are placed on areas and combat occurs on areas, also they usually provide energy or have special abilities. They often have Initial energy and Restore energy abilities. They are put into play before the beginning of the game.

Areas are cards and have no additional properties. They are also permanents. They have an implied ability: This is not effected by any effect or action that does not explicitly effect Areas.

The Wasteland is an area that has very limited abilities and is used in the game to provide move space to move without providing a significant amount of extra resources. A deck normally has 2 Wastelands, but using more could make for a longer more spacious game (but that would not be "official").

Playing Areas

Near the beginning of the game, the areas for the game are put into play. Beginning with the aggressive player and progressing in turn order, each player puts an area into play neighboring an area they have already played, except for the first area that a player plays that must neighbor some area if an area is already in play.