Difference between revisions of "Card:AI Mastermind"

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(Add ability transfer ability.)
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F.I.H.C.
 
F.I.H.C.
 
Cost: 3E
 
Cost: 3E
Endurance: 10
+
Endurance: 8
Attack: 2
+
Attack: 0
 
Leader -- Intelligent Machine
 
Leader -- Intelligent Machine
 
Initial Energy: 10E
 
Initial Energy: 10E
 +
Speed: 0 (This cannot move)
 
2E: Target Machine gains one ability from another target Machine you control, until end of turn. The first target Machine is treated as if is has the text of the ability added to its current text.
 
2E: Target Machine gains one ability from another target Machine you control, until end of turn. The first target Machine is treated as if is has the text of the ability added to its current text.
 
</card>
 
</card>
  
[[Category:Cards]]
+
{{cardpage|F.I.H.C.}}
[[Category:F.I.H.C.]]
 

Revision as of 13:06, 13 January 2007

AI Mastermind
F.I.H.C.

Cost: 3Electric
Endurance: 8
Attack: 0
Leader — Intelligent Machine
Initial Energy: 10Electric
Speed: 0 (This cannot move)
2Electric: Target Machine gains one ability from another target Machine you control, until end of turn. The first target Machine is treated as if is has the text of the ability added to its current text.

Duplication: 1