Difference between revisions of "Action"
(Remove mention of restore cost and fix typos.) |
(Add commander concept.) |
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When an action [[resolve]]s any effects in the text occur. | When an action [[resolve]]s any effects in the text occur. | ||
− | Many actions [[target]] a particular permanent and all actions have a well-defined [[source]]. See [[Target]] and [[Source]] | + | Many actions [[target]] a particular permanent and all actions have a well-defined [[source]]. When an action is played, the player playing it chooses a [[commander]] that they control as the [[source]] and then chooses any [[target]]s needed. The range of the action is measured from the chosen [[commander]]. (See [[Target]] and [[Source]]) |
=== Slow Action === | === Slow Action === | ||
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[[Category:Glossary]] | [[Category:Glossary]] | ||
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+ | {{needs work|Check commander idea}} |
Revision as of 20:18, 4 April 2007
An action is a card or section of text that represents something that can be done. Most actions are cards that can be played from a players hand onto the stack, but abilities are also actions
They have the following property in addition to the basic card properties:
Name | Example | Meaning |
---|---|---|
Cost | 0 1 3 | The energy cost that must be payed to play the action. |
When an action resolves any effects in the text occur.
Many actions target a particular permanent and all actions have a well-defined source. When an action is played, the player playing it chooses a commander that they control as the source and then chooses any targets needed. The range of the action is measured from the chosen commander. (See Target and Source)
Slow Action
A slow action is an action that can only be played on a normal stack and only as the first action to be added to the stack. This means that during a turn, players in essence take turns either playing a slow action or declaring a movement stack.
Fast Action
A fast action is an action that can be played at any time the player has priority.
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
Check commander idea