Difference between revisions of "Area"

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Each player initially controls 4 '''areas'''. They are put into play before the beginning of the game. The provide a place for characters to be and they usually provide energy or have special abilities. They often have [[Initial energy]] and [[Restore energy]].
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Each player initially controls 4 '''areas'''. Characters are placed on areas and combat occurs on areas, also they usually provide energy or have special abilities. They often have [[Initial energy]] and [[Restore energy]] abilities. They are put into play before the beginning of the game.  
  
Areas are [[card]]s and have no additional properties. They are also [[permanent]]s. They have an [[implied ability]]: ''This is not effected by anything that does not explicitly effect Areas.''
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Areas are [[card]]s and have no additional properties. They are also [[permanent]]s. They have an [[implied ability]]: ''This is not effected by any effect or action that does not explicitly effect Areas.''
  
There one exception [[No Man's Land]] is an area that is not a card.
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There one exception [[No Man's Land]] is an area that is not a card. No Man's Land is in the center of the table between the areas controlled by each player. It is adjacent to the outer-most area of each player.
  
 
Each [[player]] chooses 3 areas that are played with a deck and 1 area that must be the [[generic area]].
 
Each [[player]] chooses 3 areas that are played with a deck and 1 area that must be the [[generic area]].
  
At the beginning of the [[game]], each player lays out their area in any arrangement.  
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At the beginning of the [[game]], each player lays out their areas in any arrangement. For instance, a player could layout there areas in any of the following ways:
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 +
<html>
 +
<table border="1">
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<tr>
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<td style="border: 2px single">A</td>
 +
<td style="border: 2px single">A</td>
 +
<td style="border: 2px single">A</td>
 +
<td style="border: 2px single">A</td>
 +
</tr>
 +
</table>
 +
<table border="1">
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<tr><td style="border: 2px single">A</td></tr>
 +
<tr><td style="border: 2px single">A</td></tr>
 +
<tr><td style="border: 2px single">A</td></tr>
 +
<tr><td style="border: 2px single">A</td></tr>
 +
</table>
 +
<table border="1">
 +
<tr>
 +
<td style="border: 2px single">A</td>
 +
<td style="border: 2px single">A</td>
 +
</tr>
 +
<tr>
 +
<td style="border: 2px single">A</td>
 +
<td style="border: 2px single">A</td>
 +
</tr>
 +
</table>
 +
<table border="1">
 +
<tr>
 +
<td style="border: 2px single">A</td>
 +
<td style="border: 2px single">A</td>
 +
</tr>
 +
<tr>
 +
<td style="border: 2px single">A</td>
 +
<tr>
 +
</tr>
 +
<td style="border: 2px single">A</td>
 +
</tr>
 +
</table>
 +
</html>
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
{{Needs work}}
 
{{Needs work}}

Revision as of 09:32, 27 December 2006

Each player initially controls 4 areas. Characters are placed on areas and combat occurs on areas, also they usually provide energy or have special abilities. They often have Initial energy and Restore energy abilities. They are put into play before the beginning of the game.

Areas are cards and have no additional properties. They are also permanents. They have an implied ability: This is not effected by any effect or action that does not explicitly effect Areas.

There one exception No Man's Land is an area that is not a card. No Man's Land is in the center of the table between the areas controlled by each player. It is adjacent to the outer-most area of each player.

Each player chooses 3 areas that are played with a deck and 1 area that must be the generic area.

At the beginning of the game, each player lays out their areas in any arrangement. For instance, a player could layout there areas in any of the following ways:

A A A A
A
A
A
A
A A
A A
A A
A
A

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.