Difference between revisions of "Card:Medical Room"

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(Update for new rules. Make factionless.)
Line 1: Line 1:
 
<card>Medical Room
 
<card>Medical Room
 +
 
Area -- Building
 
Area -- Building
 
Initial Energy: 7P
 
Initial Energy: 7P
 
Restore Energy: 1P
 
Restore Energy: 1P
  
D, Pay 1L: Heal target Human by 3 Endurance.
+
D, 1P: Heal target Human by 3 Endurance.
Pay 2P: Heal target Human by 2 Endurance.</card>
+
2P: Heal target Human by 2 Endurance.</card>
  
 
[[Category:Cards]]
 
[[Category:Cards]]
 +
[[Category:Factionless]]

Revision as of 14:09, 31 December 2006

Medical Room

Area — Building
Initial Energy: 7Protein
Restore Energy: 1Protein

Drain, 1Protein: Heal target Human by 3 Endurance.

2Protein: Heal target Human by 2 Endurance.