Difference between revisions of "Card:AI Mastermind"
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Revision as of 11:37, 19 January 2007
A.I. Mastermind
F.I.H.C.
Cost: 3
Endurance: 8
Attack: 0
Leader — Intelligent Machine
Initial Energy: 10
Speed: 0 (This cannot move)
2: Target Machine gains one ability from another target Machine you control, until end of turn. The first target Machine is treated as if is has the text of the ability added to its current text.
Duplication: 1