Difference between revisions of "Card:AI Mastermind"
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m (Add dots to AI) |
(Update costs for new rules) |
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<card>A.I. Mastermind | <card>A.I. Mastermind | ||
F.I.H.C. | F.I.H.C. | ||
− | Cost: 3E | + | Restore Cost: 3E |
Endurance: 8 | Endurance: 8 | ||
Attack: 0 | Attack: 0 | ||
+ | Range: 1 | ||
Leader -- Intelligent Machine | Leader -- Intelligent Machine | ||
Initial Energy: 10E | Initial Energy: 10E |
Revision as of 16:16, 20 March 2007
A.I. Mastermind
F.I.H.C.
Restore Cost: 3
Endurance: 8
Attack: 0
Range: 1
Leader — Intelligent Machine
Initial Energy: 10
Speed: 0 (This cannot move)
2: Target Machine gains one ability from another target Machine you control, until end of turn. The first target Machine is treated as if is has the text of the ability added to its current text.
Duplication: 1