Difference between revisions of "Combat"
From The Dim Future Wiki
(Remove mention of movement stacks.) |
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[[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads: | [[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads: | ||
− | ''<card partial='1'> D: </card>This deals X [[damage]] distributed any way among any number of [[target]] | + | ''<card partial='1'> D: </card>This character deals X [[damage]] distributed any way among any number of [[target]] [[permanent]]s, where X is less than or equal to this [[character]]'s [[attack]], then this character may move to an area within range 1. Each target permanent must be assigned at least one damage. This ability has a [[range]] of 0. This action is called a combat action.'' <ref>The name combat action is only given to allow other cards to treat combat actions specially. </ref> |
− | + | === Notes === | |
+ | <references/> | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
{{Needs work|Sanity check.}} | {{Needs work|Sanity check.}} |
Revision as of 09:58, 14 October 2007
Combat is a handled as an implied ability on characters that reads:
: This character deals X damage distributed any way among any number of target permanents, where X is less than or equal to this character's attack, then this character may move to an area within range 1. Each target permanent must be assigned at least one damage. This ability has a range of 0. This action is called a combat action. [1]
Notes
- ↑ The name combat action is only given to allow other cards to treat combat actions specially.
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
Sanity check.