Difference between revisions of "Combat"

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(Changed to reflect new area capture technique. Removed free combat movement.)
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[[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads:  
 
[[Combat]] is a handled as an [[implied ability]] on [[character]]s that reads:  
  
''<card partial='1'> D: </card>This character deals X [[damage]] distributed any way among any number of [[target]] [[permanent]]s or areas, where X is less than or equal to this [[character]]'s [[attack]]. Each target permanent must be assigned at least one damage. This ability has a [[range]] of 0. This action is called a combat action.'' <ref>The name combat action is only given to allow other cards to treat combat actions specially. </ref>
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''<card partial='1'> D: </card>This character deals X [[damage]] distributed any way among any number of [[target]] [[permanent]]s or [[areas]], where X is less than or equal to this [[character]]'s [[attack]]. Each target permanent must be assigned at least one damage. This ability has a [[range]] of 0. This action is called a combat action.'' <ref>The name combat action is only given to allow other cards to treat combat actions specially. </ref>
  
 
=== Notes ===
 
=== Notes ===

Revision as of 11:16, 6 January 2008

Combat is a handled as an implied ability on characters that reads:

Drain: This character deals X damage distributed any way among any number of target permanents or areas, where X is less than or equal to this character's attack. Each target permanent must be assigned at least one damage. This ability has a range of 0. This action is called a combat action. [1]

Notes

  1. The name combat action is only given to allow other cards to treat combat actions specially.