Card:AI Mastermind

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Revision as of 17:15, 31 December 2006 by Amp (talk | contribs) (Add ability transfer ability.)
AI Mastermind
F.I.H.C.

Cost: 3Electric
Endurance: 10
Attack: 2
Leader — Intelligent Machine
Initial Energy: 10Electric
2Electric: Target Machine gains one ability from another target Machine you control, until end of turn. The first target Machine is treated as if is has the text of the ability added to its current text.