Area
Each player initially controls 4 areas. Characters are placed on areas and combat occurs on areas, also they usually provide energy or have special abilities. They often have Initial energy and Restore energy abilities. They are put into play before the beginning of the game.
Areas are cards and have no additional properties. They are also permanents. They have an implied ability: This is not effected by any effect or action that does not explicitly effect Areas.
There one exception No Man's Land is an area that is not a card. No Man's Land is in the center of the table between the areas controlled by each player. It is adjacent to the outer-most area of each player.
Each player chooses 3 areas that are played with a deck and 1 area that must be the generic area.
At the beginning of the game, each player lays out their areas in any arrangement. For instance, a player could layout there areas in any of the following ways:
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