Area

From The Dim Future Wiki
Revision as of 22:19, 4 April 2007 by Amp (talk | contribs) (Areas are not permanents)

Each player initially controls 4 areas. Characters are placed on areas and combat occurs on areas, also they usually provide energy or have special abilities. They often have Initial energy and Restore energy abilities. They are put into play before the beginning of the game.

Areas are cards and have no additional properties. They are not considered permanents and they can never be played during the game or destroyed, so they can never exist anywhere except in play.

The Wasteland is an area that has very limited abilities and is used in the game to provide move space to move without providing a significant amount of extra resources. A deck normally has 2 Wastelands, but using more could make for a longer more spacious game (but that would not be "official").

Playing Areas

Near the beginning of the game, the areas for the game are put into play.

  1. Beginning with the aggressive player and progressing in turn order, each player puts an area into play neighboring another area, if an area is already in play.
  2. Beginning with the aggressive player and progressing in turn order, each player puts an area into play neighboring an area they control.
  3. Repeat step 2 until all areas have been played.

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.

Review ideas