Difference between revisions of "Movement action"
From The Dim Future Wiki
(MAJOR CHANGE: Movement actions can now only be played once per turn. Making turn analogous to rounds in D&D.) |
(Add double movement. Reword movement actions.) |
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− | A [[movement action]] is a [[fast action]] that can only be used on a [[movement stack]]. All [[character]]s can make movement actions. The movement action is | + | A [[movement action]] is a [[fast action]] that can only be used on a [[movement stack]]. All [[character]]s can make movement actions. The movement action is made of 2 [[implied ability|implied abilities]] that read: |
− | ''0: Move this character | + | * ''0: Move this character to [[target]] [[area]]. The character is considered to have entered, been on, and left each area that must be traversed to get to the target area. This ability has [[range]] equal to this character's speed. The ability may only be played once per turn and may only be played if this character is [[Drained|undrained]].'' |
+ | * ''D: Move this character to [[target]] [[area]]. The character is considered to have entered, been on, and left each area that must be traversed to get to the target area. This ability has [[range]] equal to this character's speed.'' | ||
=== See Also === | === See Also === | ||
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[[Category:Glossary]] | [[Category:Glossary]] | ||
+ | {{Needs work|There needs to be a clean way of handling triggered abilities based on entering or leaving area for characters with speed > 1}} |
Revision as of 20:17, 27 January 2007
A movement action is a fast action that can only be used on a movement stack. All characters can make movement actions. The movement action is made of 2 implied abilities that read:
- 0: Move this character to target area. The character is considered to have entered, been on, and left each area that must be traversed to get to the target area. This ability has range equal to this character's speed. The ability may only be played once per turn and may only be played if this character is undrained.
- D: Move this character to target area. The character is considered to have entered, been on, and left each area that must be traversed to get to the target area. This ability has range equal to this character's speed.
See Also
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
There needs to be a clean way of handling triggered abilities based on entering or leaving area for characters with speed > 1