Difference between revisions of "Movement action"

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(Make each motion a separate action.)
(Change to use a draining abilty for long moves. Not double, just one extra.)
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A [[movement action]] is a [[fast action]] that can only be used on a [[movement stack]]. All [[character]]s can make movement actions. The movement action is made of one [[implied ability]] that reads:
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A [[movement action]] is a [[fast action]] that can only be used on a [[movement stack]]. All [[character]]s can make movement actions. The movement action is made of 1 [[implied ability|implied abilities]] that read:
  
* ''0: Move this character to [[target]] [[area]], if this [[ability]] has already been played at least X times this turn, where X is this character's speed, this character losses all abilities except this one until end of turn. This ability has [[range]] 1. The ability may be played at most X times per turn, where X is this character's speed times 2. This ability may only be played if this character is [[Drained|undrained]].''
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* ''0: Move this character to [[target]] [[area]]. This ability has [[range]] 1. The ability may be played at most X times per turn, where X is this character's speed.''
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* ''<card partial="1"> D: Move this character to target area. This ability has range 1.</card>''
  
 
=== See Also ===
 
=== See Also ===

Revision as of 22:50, 2 April 2007

A movement action is a fast action that can only be used on a movement stack. All characters can make movement actions. The movement action is made of 1 implied abilities that read:

  • 0: Move this character to target area. This ability has range 1. The ability may be played at most X times per turn, where X is this character's speed.
  • Drain: Move this character to target area. This ability has range 1.

See Also

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.

Sanity check and discussion.