Difference between revisions of "Movement action"
From The Dim Future Wiki
(Make each motion a separate action.) |
(Change to use a draining abilty for long moves. Not double, just one extra.) |
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− | A [[movement action]] is a [[fast action]] that can only be used on a [[movement stack]]. All [[character]]s can make movement actions. The movement action is made of | + | A [[movement action]] is a [[fast action]] that can only be used on a [[movement stack]]. All [[character]]s can make movement actions. The movement action is made of 1 [[implied ability|implied abilities]] that read: |
− | * ''0: Move this character to [[target]] [[area]] | + | * ''0: Move this character to [[target]] [[area]]. This ability has [[range]] 1. The ability may be played at most X times per turn, where X is this character's speed.'' |
+ | * ''<card partial="1"> D: Move this character to target area. This ability has range 1.</card>'' | ||
=== See Also === | === See Also === |
Revision as of 22:50, 2 April 2007
A movement action is a fast action that can only be used on a movement stack. All characters can make movement actions. The movement action is made of 1 implied abilities that read:
- 0: Move this character to target area. This ability has range 1. The ability may be played at most X times per turn, where X is this character's speed.
- : Move this character to target area. This ability has range 1.
See Also
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
Sanity check and discussion.