Difference between revisions of "Movement action"

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(Change to use a draining abilty for long moves. Not double, just one extra.)
(Change to combined movement action.)
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A [[movement action]] is a [[fast action]] that can only be used on a [[movement stack]]. All [[character]]s can make movement actions. The movement action is made of 1 [[implied ability|implied abilities]] that read:
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A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads:
  
* ''0: Move this character to [[target]] [[area]]. This ability has [[range]] 1. The ability may be played at most X times per turn, where X is this character's speed.''
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''Each undrained character you control may move 1 area in any direction, unless it has already moved its speed in areas this turn. Each undrained character that had already moved its speed this turn may be drained to move 1 area in any direction''
* ''<card partial="1"> D: Move this character to target area. This ability has range 1.</card>''
 
 
 
=== See Also ===
 
 
 
* [[Movement stack]]
 
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
{{Needs work|Sanity check and discussion.}}
 
{{Needs work|Sanity check and discussion.}}

Revision as of 13:36, 15 August 2007

A movement action is a special action that can be declared as any time a slow action can be. It reads:

Each undrained character you control may move 1 area in any direction, unless it has already moved its speed in areas this turn. Each undrained character that had already moved its speed this turn may be drained to move 1 area in any direction

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.

Sanity check and discussion.