Difference between revisions of "Movement action"
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A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads: | A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads: | ||
− | ''Each undrained character you control may move 1 area in any direction | + | ''Each [[drain|undrained]] character you control that has a number of [[movement counter]]s less than its [[speed]] may move 1 area in any direction. Add a movement counter to each character that moves this way. Each undrained character that has a number of [[movement counter]]s equal to its [[speed]] may be drained to move 1 area in any direction'' |
[[Category:Glossary]] | [[Category:Glossary]] | ||
− | {{Needs work|Sanity check and discussion | + | {{Needs work|Sanity check and discussion.}} |
Revision as of 15:33, 13 October 2007
A movement action is a special action that can be declared as any time a slow action can be. It reads:
Each undrained character you control that has a number of movement counters less than its speed may move 1 area in any direction. Add a movement counter to each character that moves this way. Each undrained character that has a number of movement counters equal to its speed may be drained to move 1 area in any direction
Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.
Sanity check and discussion.