Difference between revisions of "Movement action"

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m (Add notes to needs work.)
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A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads:
 
A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads:
  
''Each undrained character you control may move 1 area in any direction, unless it has already moved its speed in areas this turn. Each undrained character that had already moved its speed this turn may be drained to move 1 area in any direction''
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''Each [[drain|undrained]] character you control that has a number of [[movement counter]]s less than its [[speed]] may move 1 area in any direction. Add a movement counter to each character that moves this way. Each undrained character that has a number of [[movement counter]]s equal to its [[speed]] may be drained to move 1 area in any direction''
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
{{Needs work|Sanity check and discussion. Should use movement tokens or counter. Memory in the game should not be implied.}}
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{{Needs work|Sanity check and discussion.}}

Revision as of 15:33, 13 October 2007

A movement action is a special action that can be declared as any time a slow action can be. It reads:

Each undrained character you control that has a number of movement counters less than its speed may move 1 area in any direction. Add a movement counter to each character that moves this way. Each undrained character that has a number of movement counters equal to its speed may be drained to move 1 area in any direction

Note: This page needs to be updated to reflect changes in the game or need to be worked on for other reasons.

Sanity check and discussion.