Difference between revisions of "Character"

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A '''character''' is an intelligent being in the world of the game. Characters are [[permanent]]s.
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A [[character]] is an intelligent being in the world of the game. Characters are [[permanent]]s.
  
 
Characters have the following properties in addition to the properties of all [[permanent]]s:
 
Characters have the following properties in addition to the properties of all [[permanent]]s:
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! Name || Example || Meaning
 
! Name || Example || Meaning
 
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| [[Endurance|Maximum Endurance]] || 9 || The amount of endurance this character comes into play with.
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| [[Attack]] || 1 || The amount of damage this character deals when it performs a [[combat]] action.
 
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| [[Attack]] || 1 || The amount of damage this character deals when it enters [[Combat]].
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| [[Speed]] || 1 || The number of areas the character can move in a single [[movement action]]. <ref>[[Speed]] is almost always 1.</ref>
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| [[Speed]] || 1 || The number of areas the character can move in a single [[movement action]]. This is almost always 1.
 
 
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[[Category:Glossary]]
 
[[Category:Glossary]]
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== Headline text ==

Revision as of 08:58, 14 October 2007

A character is an intelligent being in the world of the game. Characters are permanents.

Characters have the following properties in addition to the properties of all permanents:

Name Example Meaning
Attack 1 The amount of damage this character deals when it performs a combat action.
Speed 1 The number of areas the character can move in a single movement action. [1]

Characters have an implied ability to make Movement Actions. See Movement Action and Combat for more information about that.

In addition, characters have the following implied abilities:

  • Drain: At the beginning of your next restore phase, if this character is on the area target installation is associated with and there are no characters controlled by other players on that area, gain control of target installation. This ability has range 0 and is played as a slow action.
  • Drain: At the beginning of your next restore phase, if this character is on the target area and there are no characters controlled by other players on that area, gain control of target area. This ability has range 0 and is played as a slow action. [2]
  • At the beginning of your restore phase, remove all movement counters from this character.
  • The combat action

Leaders are a type of character.

Notes

  1. Speed is almost always 1.
  2. Taking control of an area does not give you it's restore energy. See Restore energy.

Headline text