Difference between revisions of "Movement action"

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A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads:
 
A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads:
  
''Each undrained character you control may move 1 area in any direction, unless it has already moved its speed in areas this turn. Each undrained character that had already moved its speed this turn may be drained to move 1 area in any direction''
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''Each [[drain|undrained]] [[character]] you control that has a number of [[movement counter]]s less than its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Add a movement counter to each character that moves this way.''
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''Each undrained character that has a number of [[movement counter]]s equal to its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Drain each character that moves this way.''
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
{{Needs work|Sanity check and discussion. Should use movement tokens or counter. Memory in the game should not be implied.}}
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[[Category:Counters]]

Latest revision as of 10:17, 4 April 2008

A movement action is a special action that can be declared as any time a slow action can be. It reads:

Each undrained character you control that has a number of movement counters less than its speed may move to a target area within range 1 of that character. Add a movement counter to each character that moves this way.

Each undrained character that has a number of movement counters equal to its speed may move to a target area within range 1 of that character. Drain each character that moves this way.