Difference between revisions of "Movement action"

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A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads:
 
A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads:
  
''Each [[drain|undrained]] character you control that has a number of [[movement counter]]s less than its [[speed]] may move 1 area in any direction. Add a movement counter to each character that moves this way. Each undrained character that has a number of [[movement counter]]s equal to its [[speed]] may be drained to move 1 area in any direction''
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''Each [[drain|undrained]] [[character]] you control that has a number of [[movement counter]]s less than its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Add a movement counter to each character that moves this way.''
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''Each undrained character that has a number of [[movement counter]]s equal to its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Drain each character that moves this way.''
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
{{Needs work|Sanity check and discussion.}}
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[[Category:Counters]]

Latest revision as of 10:17, 4 April 2008

A movement action is a special action that can be declared as any time a slow action can be. It reads:

Each undrained character you control that has a number of movement counters less than its speed may move to a target area within range 1 of that character. Add a movement counter to each character that moves this way.

Each undrained character that has a number of movement counters equal to its speed may move to a target area within range 1 of that character. Drain each character that moves this way.