Difference between revisions of "Movement action"

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A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads:
 
A [[movement action]] is a special action that can be declared as any time a [[slow action]] can be. It reads:
  
''Each [[drain|undrained]] [[character]] you control that has a number of movement [[counter]]s less than its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Add a movement counter to each character that moves this way.''
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''Each [[drain|undrained]] [[character]] you control that has a number of [[movement counter]]s less than its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Add a movement counter to each character that moves this way.''
  
''Each undrained character that has a number of movement [[counter]]s equal to its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Drain each character that moves this way.''
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''Each undrained character that has a number of [[movement counter]]s equal to its [[speed]] may move to a target [[area]] within [[range]] 1 of that character. Drain each character that moves this way.''
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
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[[Category:Counters]]

Latest revision as of 10:17, 4 April 2008

A movement action is a special action that can be declared as any time a slow action can be. It reads:

Each undrained character you control that has a number of movement counters less than its speed may move to a target area within range 1 of that character. Add a movement counter to each character that moves this way.

Each undrained character that has a number of movement counters equal to its speed may move to a target area within range 1 of that character. Drain each character that moves this way.