Difference between revisions of "Restore Phase"
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− | The '''restore phase''' is the first phase in the [[ | + | The '''restore phase''' is the first phase in the [[turn]]. It is also the only [[phase]] that is not shared among all players. Each player gets their own restore phase starting with the [[aggressive player]] and progressing in [[turn]]-order. During a player's own restore phase they always have [[initiative]]. The following happens during the restore phase: |
− | # All abilities controlled by the [[player]] with [[initiative]] that [[Triggered ability|trigger]] "at the beginning of your restore phase" go on the [[stack]]. This will usually include any [[restore energy]] abilities listed on [[permanent]]s they control. | + | # All abilities controlled by the [[player]] with [[initiative]] that [[Triggered ability|trigger]] "at the beginning of your restore phase" go on the [[stack]] in an order chosen by the [[player]] with [[initiative]]. This will usually include any [[restore energy]] abilities listed on [[permanent]]s they control. Because [[drained]] permanents and [[area]]s cannot use abilities including [[triggered ability|triggered abilities]], the area will not produce its restore energy. |
# The player with initiative becomes [[Active Player|active]] and the stack is played out. | # The player with initiative becomes [[Active Player|active]] and the stack is played out. | ||
− | # The player with initiative may choose to pay the | + | # The player with initiative may choose to pay the [[restore cost]]s of each [[character]] and other [[permanent]] with a cost. See [[restore cost]] for information about what happen if a permanents cost is not paid. Any abilities that go on the stack at this point must wait for the end of phase stack. |
− | # All permanents controlled by the [[player]] with [[initiative]] are [[Drained|undrained]]. | + | # All permanents controlled by the [[player]] with [[initiative]] whose restore costs were paid are [[Drained|undrained]]. |
− | # All abilities controlled by the [[player]] with [[initiative]] that [[Triggered ability|trigger]] "at the end of your restore phase" go on the [[stack]]. | + | # All areas controlled by the [[player]] with [[initiative]] are [[Drained|undrained]]. Remove one damage [[counter]] from each, if any are present. |
+ | # All abilities controlled by the [[player]] with [[initiative]] that [[Triggered ability|trigger]] "at the end of your restore phase" go on the [[stack]] in an order chosen by the [[player]] with [[initiative]]. | ||
# The player with initiative becomes [[Active Player|active]] and the stack is played out. | # The player with initiative becomes [[Active Player|active]] and the stack is played out. | ||
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[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 13:25, 8 January 2010
The restore phase is the first phase in the turn. It is also the only phase that is not shared among all players. Each player gets their own restore phase starting with the aggressive player and progressing in turn-order. During a player's own restore phase they always have initiative. The following happens during the restore phase:
- All abilities controlled by the player with initiative that trigger "at the beginning of your restore phase" go on the stack in an order chosen by the player with initiative. This will usually include any restore energy abilities listed on permanents they control. Because drained permanents and areas cannot use abilities including triggered abilities, the area will not produce its restore energy.
- The player with initiative becomes active and the stack is played out.
- The player with initiative may choose to pay the restore costs of each character and other permanent with a cost. See restore cost for information about what happen if a permanents cost is not paid. Any abilities that go on the stack at this point must wait for the end of phase stack.
- All permanents controlled by the player with initiative whose restore costs were paid are undrained.
- All areas controlled by the player with initiative are undrained. Remove one damage counter from each, if any are present.
- All abilities controlled by the player with initiative that trigger "at the end of your restore phase" go on the stack in an order chosen by the player with initiative.
- The player with initiative becomes active and the stack is played out.