Difference between revisions of "Area"

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(Reword for clarity. Be explicit about deck building rules.)
(Edited to introduce new capture rules.)
 
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[[Area]]s are the locations that [[character]]s, [[installation]]s and [[tool]]s exist in and [[Movement_action|move through]]. In addition, they usually provide energy or have special abilities. They often have [[initial energy]] and [[restore energy]] abilities.
 
[[Area]]s are the locations that [[character]]s, [[installation]]s and [[tool]]s exist in and [[Movement_action|move through]]. In addition, they usually provide energy or have special abilities. They often have [[initial energy]] and [[restore energy]] abilities.
  
Areas are [[card]]s and have no additional properties. They are not considered [[permanent]]s and they can never be played during the [[game]] or destroyed, so they can never exist anywhere except [[in play]].  
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Areas are [[card]]s. They are not considered [[permanent]]s and they can never be played during the [[game]] and while they have toughness, they cannot be (truly)destroyed, so they can never exist anywhere except [[in play]].  
  
 
A standard [[deck]] has 6 areas. 4 of these can be any area that shares a [[faction]] with the decks leader and the other 2 must be {{c|Wasteland}}s. The {{c|Wasteland}} is an area that has very limited abilities and is used in the game to provide move space to move without providing a significant amount of extra resources. A deck normally has 2 Wastelands, but using more could make for a longer more spacious game (but that would not be "official").
 
A standard [[deck]] has 6 areas. 4 of these can be any area that shares a [[faction]] with the decks leader and the other 2 must be {{c|Wasteland}}s. The {{c|Wasteland}} is an area that has very limited abilities and is used in the game to provide move space to move without providing a significant amount of extra resources. A deck normally has 2 Wastelands, but using more could make for a longer more spacious game (but that would not be "official").
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# Repeat step 2 until all areas have been played.
 
# Repeat step 2 until all areas have been played.
  
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== Capturing Areas ==
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Areas, much like permanents, have Toughness, and can be damaged. However, when an area would be destroyed, the player whose action just damaged it gains control of it and removes a damage [[counter]] from it instead. This occurs even if the area is [[drained]].
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 12:04, 6 January 2008

Areas are the locations that characters, installations and tools exist in and move through. In addition, they usually provide energy or have special abilities. They often have initial energy and restore energy abilities.

Areas are cards. They are not considered permanents and they can never be played during the game and while they have toughness, they cannot be (truly)destroyed, so they can never exist anywhere except in play.

A standard deck has 6 areas. 4 of these can be any area that shares a faction with the decks leader and the other 2 must be Wastelands. The Wasteland is an area that has very limited abilities and is used in the game to provide move space to move without providing a significant amount of extra resources. A deck normally has 2 Wastelands, but using more could make for a longer more spacious game (but that would not be "official").

Playing Areas

At the beginning of the game, the areas for the game are put into play as follows:

  1. Beginning with the aggressive player and progressing in turn order, each player puts an area into play neighboring another area, if an area is already in play.
  2. Beginning with the aggressive player and progressing in turn order, each player puts an area into play neighboring an area they control.
  3. Repeat step 2 until all areas have been played.

Capturing Areas

Areas, much like permanents, have Toughness, and can be damaged. However, when an area would be destroyed, the player whose action just damaged it gains control of it and removes a damage counter from it instead. This occurs even if the area is drained.