Difference between revisions of "Restore Phase"

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The '''restore phase''' is the first phase in the [[Turn]]. It is also the only [[phase]] that is not shared among all players. Each player gets their own restore phase starting with the [[aggressive player]]. During a player's own restore phase they always have [[initiative]]. The following happens during the restore phase:
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The '''restore phase''' is the first phase in the [[turn]]. It is also the only [[phase]] that is not shared among all players. Each player gets their own restore phase starting with the [[aggressive player]] and progressing in [[turn]]-order. During a player's own restore phase they always have [[initiative]]. The following happens during the restore phase:
  
 
# All abilities controlled by the [[player]] with [[initiative]] that [[Triggered ability|trigger]] "at the beginning of your restore phase" go on the [[stack]]. This will usually include any [[restore energy]] abilities listed on [[permanent]]s they control.
 
# All abilities controlled by the [[player]] with [[initiative]] that [[Triggered ability|trigger]] "at the beginning of your restore phase" go on the [[stack]]. This will usually include any [[restore energy]] abilities listed on [[permanent]]s they control.
 
# The player with initiative becomes [[Active Player|active]] and the stack is played out.
 
# The player with initiative becomes [[Active Player|active]] and the stack is played out.
 
# The player with initiative may choose to pay the costs of each [[character]] and other [[permanent]] with a cost. See [[restore cost]] for information about what happen if a permanents cost is not paid. Any abilities that go on the stack at this point must wait for the end of phase stack.
 
# The player with initiative may choose to pay the costs of each [[character]] and other [[permanent]] with a cost. See [[restore cost]] for information about what happen if a permanents cost is not paid. Any abilities that go on the stack at this point must wait for the end of phase stack.
# All permanents controlled by the [[player]] with [[initiative]] are [[Drained|undrained]].
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# All permanents controlled by the [[player]] with [[initiative]] whose restore costs were paid are [[Drained|undrained]].
 
# All abilities controlled by the [[player]] with [[initiative]] that [[Triggered ability|trigger]] "at the end of your restore phase" go on the [[stack]].
 
# All abilities controlled by the [[player]] with [[initiative]] that [[Triggered ability|trigger]] "at the end of your restore phase" go on the [[stack]].
 
# The player with initiative becomes [[Active Player|active]] and the stack is played out.
 
# The player with initiative becomes [[Active Player|active]] and the stack is played out.
  
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[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 12:49, 27 December 2006

The restore phase is the first phase in the turn. It is also the only phase that is not shared among all players. Each player gets their own restore phase starting with the aggressive player and progressing in turn-order. During a player's own restore phase they always have initiative. The following happens during the restore phase:

  1. All abilities controlled by the player with initiative that trigger "at the beginning of your restore phase" go on the stack. This will usually include any restore energy abilities listed on permanents they control.
  2. The player with initiative becomes active and the stack is played out.
  3. The player with initiative may choose to pay the costs of each character and other permanent with a cost. See restore cost for information about what happen if a permanents cost is not paid. Any abilities that go on the stack at this point must wait for the end of phase stack.
  4. All permanents controlled by the player with initiative whose restore costs were paid are undrained.
  5. All abilities controlled by the player with initiative that trigger "at the end of your restore phase" go on the stack.
  6. The player with initiative becomes active and the stack is played out.