Turn

From The Dim Future Wiki

Each turn is made up of the following:

  1. Each player's Restore Phase starting with that of the Aggressive player.
  2. The Draw Phase
  3. The Main Phase
  4. The End Phase
  5. The next turn begins with the new aggressive player being the player to the left of the old aggressive player

There is also a List of Game States.

Restore Phase

(Embedded from Restore Phase)

The restore phase is the first phase in the turn. It is also the only phase that is not shared among all players. Each player gets their own restore phase starting with the aggressive player and progressing in turn-order. During a player's own restore phase they always have initiative. The following happens during the restore phase:

  1. All abilities controlled by the player with initiative that trigger "at the beginning of your restore phase" go on the stack in an order chosen by the player with initiative. This will usually include any restore energy abilities listed on permanents they control. Because drained permanents and areas cannot use abilities including triggered abilities, the area will not produce its restore energy.
  2. The player with initiative becomes active and the stack is played out.
  3. The player with initiative may choose to pay the restore costs of each character and other permanent with a cost. See restore cost for information about what happen if a permanents cost is not paid. Any abilities that go on the stack at this point must wait for the end of phase stack.
  4. All permanents controlled by the player with initiative whose restore costs were paid are undrained.
  5. All areas controlled by the player with initiative are undrained. Remove one damage counter from each, if any are present.
  6. All abilities controlled by the player with initiative that trigger "at the end of your restore phase" go on the stack in an order chosen by the player with initiative.
  7. The player with initiative becomes active and the stack is played out.

Draw Phase

(Embedded from Draw Phase)

The draw phase follows the Restore Phase in the turn. It goes as follows:

  1. Each player draws 2 cards simultaneously.
  2. Starting with the aggressive player, each player discards cards until each player has 5 or fewer cards in their hand.
  3. The aggressive player becomes active and the stack is played out.

Main Phase

(Embedded from Main Phase)

The Main Phase follows the Draw Phase. No special events take place during the main phase. It consists of a single series of stacks. However most action of the game takes place in the main phase. Slow Actions and movement stacks may only be played during the main phase.

End Phase

(Embedded from End Phase)

The end phase follows the Main Phase in the turn.

  1. Starting with the aggressive player, each player puts all "at end of turn" abilities they control on the stack in an order of their choice.
  2. The aggressive player becomes active and the stack is played out.
  3. Effects that go "until end of turn" disappear.